Code for the Chess Game
Write the object-oriented code to implement the design of the chess game problem.
We've covered different aspects of the chess game and observed the attributes attached to the problem using various UML diagrams. Let's now explore the more practical side of things where we will work on implementing the chess game using multiple languages. This is usually the last step in an object-oriented design interview process.
We have chosen the following languages to write the skeleton code of the different classes present in the chess game:
Java
C#
Python
C++
JavaScript
Chess game classes#
In this section, we will provide the skeleton code of the classes designed in the class diagram lesson.
Note: For simplicity, we are not defining getter and setter functions. The reader can assume that all class attributes are private and accessed through their respective public getter methods and modified only through their public method functions.
Enumerations and custom data type#
The following code provides the definition of the enumeration and custom data type used in the chess game.
GameStatus
: This enumeration keeps track of the active status of the player and the game, i.e, who wins and whether or not the game is a draw.
AccountStatus
: We need to create an enumeration to keep track of the status of the account – whether it is active, canceled, closed, blocked, or none.
The Person
class is used as a custom data type. The implementation of the Person
class can be found below:
Note: JavaScript does not support enumerations, so we will be using the
Object.freeze()
method as an alternative that freezes an object and prevents further modifications.
Box and chessboard #
The Box
class holds the piece where the Chessboard
contains the boxes and has the functionality of updating or resetting the board. The definitions of these classes are provided below:
Piece #
Piece
is an abstract class that is extended by King
, Queen
, Knight
, Bishop
, Rook
and Pawn
. These derived classes override the canMove()
function of Piece
. The definitions of these classes are provided below:
Move#
The Move
class represents the move that will be taken by the player. It can tell the source and destiation box of the active Piece
and whether or not it was a castling move. It also identifies the captured piece. The definitions of these classes are provided below:
Account, player, and admin#
The Account
class is extended by the Player
and Admin
classes.
The
Player
class records the player's information by storing thePerson
object, along with the chosen color, i.e., – whether or not the player is playing with white pieces.The
Admin
class decides whether or not the user is blocked.
The definitions of these classes are provided below:
Chess move controller and the game view #
The ChessMoveController
class validates the moves and responds accordingly. The ChessGameView
class represents the game view. The definitions of these classes are provided below:
Chess game #
The ChessGame
class represents the current situation of the game while keeping track of turns and moves, and also decides when the game ends. The definition of this class is provided below:
Wrapping up#
We've explored the complete design of the chess game in this chapter. We've looked at how a basic chess game can be visualized using various UML diagrams and designed using object-oriented principles and design patterns.
Activity Diagram for the Chess Game
Getting Ready: The Hotel Management System